Nomads Sky - Update #05


In this update, I focused on visual improvements, clean-ups, and quality of life improvements. Nevertheless, I also implemented a big new feature, the dynamically destroyable asteroids.



Feature

  • dynamically destroyable asteroids (they are always static)



Visuals

  • I added a shader to mimic the curvature of old CRT monitors.
  • I added a chromatic aberration shader to juice up the player ship taking damage.
  • I removed the textures from all asteroids to bring their visual appearance in line with the rest of the game.
  • I added a laser pointer to the player ship. (different ships have different (or no) laser pointers)
  • I added a trail to the player ship. (different ships have different trails)


CRT SHADER



CHROMATIC ABERRATION



Quality Of Life

  • Controller Layout System (easily change between different layouts; makes HOTAS sticks usable now)
  • Repair system improvement (ship repairs a certain amount of points instead of a percentage) Subsystems with less health are easier to repair now.
  • I removed the ability to switch the subsystem power levels. I found it quite tedious to always switch the level based on what you want to do. The idea is that the player can switch power levels at a certain point in time. Examples would be at the start of a run, or after each jump gate, or at a certain location, or the player needs to find something like switch points or it is simply going to cost painite. Behind the scenes power levels are still in the game, I will just need to decide at which point they can be changed.



CONTROLLER LAYOUT




Debug

  • I added a debug info panel to the top of the screen, to easily see what options are selected (will be removed once I implement the options menu



Thank you for reading :)


Files

Nomads Sky (v0.5.4) - win 15 MB
Feb 20, 2021
Nomads Sky (v0.5.4) - linux 17 MB
Feb 20, 2021
Nomads Sky (v0.5.4) - mac 17 MB
Feb 20, 2021

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