Dev News - Shape Projection
Shape Engine » Devlog
I have implemented functions to project all of ShapeEngine´s supported shapes along a vector, which is helpful for collision detection involving fast or small objects. To improve simplicity and efficiency, collision checking between colliders is currently static and does not consider their velocity, which may result in issues with fast-moving objects.
To address this, colliders now feature a flag that enables projection along their velocity vector to ensure no collisions are overlooked. It is important only to use this feature when standard collision checking fails to detect some collisions.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v2.1.0 Release69 days ago
- 2.0 Release79 days ago
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
- Dev Update #10 - UI 2.0May 23, 2024
- Dev News - Word Emphasis 2.0May 17, 2024
- Dev News - Helldivers vs AsteroidsMay 01, 2024
- Dev News - Pathfinding 3Apr 03, 2024
- Dev Update #9 - Pathfinding 2Mar 20, 2024
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