Dev News - Shape Projection
Shape Engine » Devlog
I have implemented functions to project all of ShapeEngine´s supported shapes along a vector, which is helpful for collision detection involving fast or small objects. To improve simplicity and efficiency, collision checking between colliders is currently static and does not consider their velocity, which may result in issues with fast-moving objects.
To address this, colliders now feature a flag that enables projection along their velocity vector to ensure no collisions are overlooked. It is important only to use this feature when standard collision checking fails to detect some collisions.
Get Shape Engine
Download NowName your own price
Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- Shape Engine - 4.0 Teaser 2 - Rays & Lines29 days ago
- Shape Engine - 4.0 Teaser - Striped Fill29 days ago
- v3.1.0 Minor ReleaseDec 15, 2024
- v3.0.0 Major ReleaseDec 09, 2024
- v2.4.0 Minor ReleaseDec 09, 2024
- v2.3.0 Minor ReleaseDec 09, 2024
- v2.2.0 Minor ReleaseDec 09, 2024
- v2.1.1 Patch ReleaseDec 09, 2024
- v2.1.0 ReleaseSep 08, 2024
- 2.0 ReleaseAug 29, 2024
Leave a comment
Log in with itch.io to leave a comment.