Dev News - Shape Projection
Shape Engine » Devlog
I have implemented functions to project all of ShapeEngine´s supported shapes along a vector, which is helpful for collision detection involving fast or small objects. To improve simplicity and efficiency, collision checking between colliders is currently static and does not consider their velocity, which may result in issues with fast-moving objects.
To address this, colliders now feature a flag that enables projection along their velocity vector to ensure no collisions are overlooked. It is important only to use this feature when standard collision checking fails to detect some collisions.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
More posts
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- Dev Update #9 - Pathfinding 242 days ago
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- Dev Update #7 - InputOct 21, 2023
- Dev Update #6 - Screen Shaders & CameraOct 07, 2023
- Dev News - Delaunay TriangulationSep 16, 2023
- Dev News - Camera System TeaserSep 10, 2023
- Dev Update #5 - Poly Merge/ Cut/ FractureSep 02, 2023
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