Shape Engine - 4.0 Teaser 2 - Rays & Lines
Shape Engine » Devlog
Here’s another teaser for the upcoming 4.0 release.
This time, it focuses on the new Ray and Line shapes/colliders I’ve added. Both complement the existing Segment shape/collider, with the crucial distinction of having infinite length (ray in one direction, line in both directions). The infinite length simplifies collision checking where distance is irrelevant or difficult to determine. This could be used to identify all objects in front of the player, regardless of distance, for example.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- Shape Engine - 4.0 Teaser - Striped Fill47 days ago
- v3.1.0 Minor ReleaseDec 15, 2024
- v3.0.0 Major ReleaseDec 09, 2024
- v2.4.0 Minor ReleaseDec 09, 2024
- v2.3.0 Minor ReleaseDec 09, 2024
- v2.2.0 Minor ReleaseDec 09, 2024
- v2.1.1 Patch ReleaseDec 09, 2024
- v2.1.0 ReleaseSep 08, 2024
- 2.0 ReleaseAug 29, 2024
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