Dev News - Pathfinding 3
Shape Engine » Devlog
This is just a small showcase of changing the pathfinding grid dynamically. It does not have to be static; you can change any cells anytime. In this example, the ship "drills" through asteroids and the AI correctly navigate the corridors.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
More posts
- Dev News - Helldivers vs Asteroids16 hours ago
- Dev News - Shape Projection14 days ago
- Dev Update #9 - Pathfinding 242 days ago
- Dev Update #8 - Pathfinding55 days ago
- Dev Update #7 - InputOct 21, 2023
- Dev Update #6 - Screen Shaders & CameraOct 07, 2023
- Dev News - Delaunay TriangulationSep 16, 2023
- Dev News - Camera System TeaserSep 10, 2023
- Dev Update #5 - Poly Merge/ Cut/ FractureSep 02, 2023
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