Dev Update #9 - Pathfinding 2
Shape Engine » Devlog
Here is another example of how the pathfinding in Shape Engine works. Cells can have any weight, red is blocked, green is more favorable, and orange is less favorable. The most optimal path is found from start to finish (if such a path exists).
Cells can also be connected with one or two-way connections (portals).
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
More posts
- Dev News - Helldivers vs Asteroids12 hours ago
- Dev News - Shape Projection14 days ago
- Dev News - Pathfinding 328 days ago
- Dev Update #8 - Pathfinding55 days ago
- Dev Update #7 - InputOct 21, 2023
- Dev Update #6 - Screen Shaders & CameraOct 07, 2023
- Dev News - Delaunay TriangulationSep 16, 2023
- Dev News - Camera System TeaserSep 10, 2023
- Dev Update #5 - Poly Merge/ Cut/ FractureSep 02, 2023
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