Dev Update #9 - Pathfinding 2
Shape Engine » Devlog
Here is another example of how the pathfinding in Shape Engine works. Cells can have any weight, red is blocked, green is more favorable, and orange is less favorable. The most optimal path is found from start to finish (if such a path exists).
Cells can also be connected with one or two-way connections (portals).
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v3.0.0 Major Release3 days ago
- v2.4.0 Minor Release3 days ago
- v2.3.0 Minor Release3 days ago
- v2.2.0 Minor Release3 days ago
- v2.1.1 Patch Release3 days ago
- v2.1.0 Release95 days ago
- 2.0 ReleaseAug 29, 2024
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
- Dev Update #10 - UI 2.0May 23, 2024
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