Dev Update #8 - Pathfinding
Shape Engine » Devlog
I was silent for a few months but kept working on Shape Engine. I just had nothing to show and wanted to keep moving. Now I finally have something worth showing :) I implemented a simple pathfinding system based on the A* algorithm. I wanted to test how performant it is, and I was surprised by what it can handle! In the future, I might work on a geometric-based pathfinding algorithm because Shape Engine is about all shapes ;)
That's it for this dev update, hopefully the next updates don´t take that long ;)
Changelog
- New Pathfinding System
- Collision System Overhaul
- Performance increase
- Improvements
- Fixes
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
More posts
- Dev News - Helldivers vs Asteroids9 hours ago
- Dev News - Shape Projection14 days ago
- Dev News - Pathfinding 328 days ago
- Dev Update #9 - Pathfinding 242 days ago
- Dev Update #7 - InputOct 21, 2023
- Dev Update #6 - Screen Shaders & CameraOct 07, 2023
- Dev News - Delaunay TriangulationSep 16, 2023
- Dev News - Camera System TeaserSep 10, 2023
- Dev Update #5 - Poly Merge/ Cut/ FractureSep 02, 2023
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