Dev Update #8 - Pathfinding
Shape Engine » Devlog
I was silent for a few months but kept working on Shape Engine. I just had nothing to show and wanted to keep moving. Now I finally have something worth showing :) I implemented a simple pathfinding system based on the A* algorithm. I wanted to test how performant it is, and I was surprised by what it can handle! In the future, I might work on a geometric-based pathfinding algorithm because Shape Engine is about all shapes ;)
That's it for this dev update, hopefully the next updates don´t take that long ;)
Changelog
- New Pathfinding System
- Collision System Overhaul
- Performance increase
- Improvements
- Fixes
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v2.1.0 Release69 days ago
- 2.0 Release79 days ago
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
- Dev Update #10 - UI 2.0May 23, 2024
- Dev News - Word Emphasis 2.0May 17, 2024
- Dev News - Helldivers vs AsteroidsMay 01, 2024
- Dev News - Shape ProjectionApr 17, 2024
- Dev News - Pathfinding 3Apr 03, 2024
- Dev Update #9 - Pathfinding 2Mar 20, 2024
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