Dev Update #6 - Screen Shaders & Camera
Great news! The screen shaders and camera system are now fully functional. I've made some simplifications to both systems, focusing only on the essential features. The camera can now track a target, switch between targets, and even apply shaking and flashing effects. What's even better is that you can easily control the intensity of all screen effects using just one value.
Raylib does not support applying multiple shaders to 1 texture out of the box but Shape Engine´s Screen Shader System takes care of that. The game and game UI are drawn on top of each other onto a single render texture so that shaders can be applied. Screen shaders are just normal raylib fragment shaders but I am calling them screen shaders because they are applied to the entire screen :) The shader system also simplifies setting shader values during runtime.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v2.1.0 Release69 days ago
- 2.0 Release79 days ago
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
- Dev Update #10 - UI 2.0May 23, 2024
- Dev News - Word Emphasis 2.0May 17, 2024
- Dev News - Helldivers vs AsteroidsMay 01, 2024
- Dev News - Shape ProjectionApr 17, 2024
- Dev News - Pathfinding 3Apr 03, 2024
- Dev Update #9 - Pathfinding 2Mar 20, 2024
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