Dev Update #6 - Screen Shaders & Camera
Great news! The screen shaders and camera system are now fully functional. I've made some simplifications to both systems, focusing only on the essential features. The camera can now track a target, switch between targets, and even apply shaking and flashing effects. What's even better is that you can easily control the intensity of all screen effects using just one value.
Raylib does not support applying multiple shaders to 1 texture out of the box but Shape Engine´s Screen Shader System takes care of that. The game and game UI are drawn on top of each other onto a single render texture so that shaders can be applied. Screen shaders are just normal raylib fragment shaders but I am calling them screen shaders because they are applied to the entire screen :) The shader system also simplifies setting shader values during runtime.
Get Shape Engine
Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
More posts
- Dev News - Helldivers vs Asteroids15 hours ago
- Dev News - Shape Projection14 days ago
- Dev News - Pathfinding 329 days ago
- Dev Update #9 - Pathfinding 242 days ago
- Dev Update #8 - Pathfinding55 days ago
- Dev Update #7 - InputOct 21, 2023
- Dev News - Delaunay TriangulationSep 16, 2023
- Dev News - Camera System TeaserSep 10, 2023
- Dev Update #5 - Poly Merge/ Cut/ FractureSep 02, 2023
Leave a comment
Log in with itch.io to leave a comment.