Dev News - Delaunay Triangulation
Shape Engine » Devlog
While working on some cleanup and refactoring regarding the camera & shape systems, I made another simple example scene featuring my Delaunay Triangulation Algorithm implementation. Instead of triangulating a polygon (like my Ear Clipper Algorithm) it triangulates any set of points. I mainly use it to randomly subdivide triangles in a triangulation for creating fracture patterns like in the asteroid mining example.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
More posts
- Dev News - Helldivers vs Asteroids11 hours ago
- Dev News - Shape Projection14 days ago
- Dev News - Pathfinding 328 days ago
- Dev Update #9 - Pathfinding 242 days ago
- Dev Update #8 - Pathfinding55 days ago
- Dev Update #7 - InputOct 21, 2023
- Dev Update #6 - Screen Shaders & CameraOct 07, 2023
- Dev News - Camera System TeaserSep 10, 2023
- Dev Update #5 - Poly Merge/ Cut/ FractureSep 02, 2023
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