Dev News - Delaunay Triangulation
Shape Engine » Devlog
While working on some cleanup and refactoring regarding the camera & shape systems, I made another simple example scene featuring my Delaunay Triangulation Algorithm implementation. Instead of triangulating a polygon (like my Ear Clipper Algorithm) it triangulates any set of points. I mainly use it to randomly subdivide triangles in a triangulation for creating fracture patterns like in the asteroid mining example.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v3.0.0 Major Release3 days ago
- v2.4.0 Minor Release3 days ago
- v2.3.0 Minor Release3 days ago
- v2.2.0 Minor Release3 days ago
- v2.1.1 Patch Release3 days ago
- v2.1.0 Release95 days ago
- 2.0 ReleaseAug 29, 2024
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
- Dev Update #10 - UI 2.0May 23, 2024
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