Dev News - Continuous Collision Detection
Shape Engine » Devlog
The continuous collision detection is working! It is only needed for colliders that a very fast, very small, or both. The system is only working with circle shapes and all other closed shapes are automatically converted to their bounding circle representation. That makes it more efficient and does not add too much complexity. (Super accurate collision detection for very small or very fast objects is not really necessary anyway)
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v3.1.0 Minor Release3 days ago
- v3.0.0 Major Release8 days ago
- v2.4.0 Minor Release8 days ago
- v2.3.0 Minor Release8 days ago
- v2.2.0 Minor Release8 days ago
- v2.1.1 Patch Release8 days ago
- v2.1.0 ReleaseSep 08, 2024
- 2.0 ReleaseAug 29, 2024
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
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