Dev News - Continuous Collision Detection
Shape Engine » Devlog
The continuous collision detection is working! It is only needed for colliders that a very fast, very small, or both. The system is only working with circle shapes and all other closed shapes are automatically converted to their bounding circle representation. That makes it more efficient and does not add too much complexity. (Super accurate collision detection for very small or very fast objects is not really necessary anyway)
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- Shape Engine - 4.0 Teaser 2 - Rays & Lines29 days ago
- Shape Engine - 4.0 Teaser - Striped Fill29 days ago
- v3.1.0 Minor ReleaseDec 15, 2024
- v3.0.0 Major ReleaseDec 09, 2024
- v2.4.0 Minor ReleaseDec 09, 2024
- v2.3.0 Minor ReleaseDec 09, 2024
- v2.2.0 Minor ReleaseDec 09, 2024
- v2.1.1 Patch ReleaseDec 09, 2024
- v2.1.0 ReleaseSep 08, 2024
- 2.0 ReleaseAug 29, 2024
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