Dev Update #3 - Polyline Collider
Shape Engine » Devlog
I have finished the polyline collider collision system. Implementing the one-way collision system was a little bit trickier than expected but now shapes can pass through segments/polylines in one direction but not the other. If a shape can pass through depends on the surface normal of the segment and the velocity of the shape. Are those 2 vectors aligned (face in the same direction) then the shape can pass through, otherwise the shape collides.
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Shape Engine
Simple 2d Engine focused on drawing shapes rather than using textures/sprites.
Status | In development |
Category | Tool |
Author | Dave Green |
Tags | 2D, Colorful, Game engine, Pixel Art, shapes, Singleplayer, Top-Down |
Languages | English |
More posts
- v2.1.0 Release69 days ago
- 2.0 Release79 days ago
- Dev Update 11 - Gapped Outline & Scaled LineAug 08, 2024
- Shape Engine 1.0 ReleaseMay 29, 2024
- Dev Update #10 - UI 2.0May 23, 2024
- Dev News - Word Emphasis 2.0May 17, 2024
- Dev News - Helldivers vs AsteroidsMay 01, 2024
- Dev News - Shape ProjectionApr 17, 2024
- Dev News - Pathfinding 3Apr 03, 2024
- Dev Update #9 - Pathfinding 2Mar 20, 2024
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