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BLAZING STEEL

BLAZING STEEL

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Devlog

  • BLAZING STEEL - Project Page Overhaul
    May 26, 2019 by Dave Green#project page overhaul
    I reworked the side of Blazing Steel to give a better and quicker overview of the game. The complete gameplay video is still at the end, for seeing the game in action :)... Continue reading
  • BLAZING STEEL - JOINED REEF PLATFORM
    April 12, 2019 by Dave Green#news
    I was accepted to join the reef platform with "Blazing Steel" :) Check them out -> Reef - Get paid to play Additionally, Blazing Steel received a new trailer to better show what the game is about :D... Continue reading
  • Blazing Steel - Update v1.2 (Pooling System)
    March 12, 2019 by Dave Green#Update, #Performance
    This update of Blazing Steel is more focused on performance, polishing and bug fixing. There are 2 visual updates. First, the artillery tank now has its own mesh and enemies lose chunks of their armor... Continue reading
  • Blazing Steel - Update v1.1 (Wave Modes)
    February 26, 2019 by Dave Green#Balancing, #Update
    -> Chaos Test Build removed (is now the standard setup) -> I am now using external data tables for the most important values, which should lead to faster balancing iterations -> I implemented differen... Continue reading
  • Blazing Steel - Chaos Test Version
    February 24, 2019 by Dave Green
    1
    #Balancing, #Minor Update
    I uploaded a second test version of Blazing Steel. In this version, the enemy spawn rate, fire rate, and accuracy are increased but the enemy damage and health are decreased. Also getting new charges... Continue reading
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