Blazing Steel - Update v1.1 (Wave Modes)
BLAZING STEEL » Devlog
-> Chaos Test Build removed (is now the standard setup)
-> I am now using external data tables for the most important values, which should lead to faster balancing iterations
-> I implemented different "Wave Modes" which a selectable before starting a game.
The modes are:
- Normal (The former Chaos Build Setup)
- Hardcore (Enemy damage/ accuracy increases fast but health/firer ate does not increase at all) Bee Swarm (Only weak enemies, higher spawn rate)
- Panzer Storm (Only standard enemies)
- Rain of Steel (Only artillery)
- Shotgun (Only weak shotgun enemies, higher spawn rate)
-> Anvil of Dawn improvements (destroys environment and explosive props)
Selection of the different wave modes
Gameplay of the Bee Swarm Mode
Files
BlazingSteel_v1.1 (old) 137 MB
Feb 26, 2019
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BLAZING STEEL
Fast paced low-poly tank shooter against AI on different maps.
Status | Released |
Author | Dave Green |
Genre | Action, Shooter |
Tags | 3D, Destruction, Fast-Paced, Low-poly, Singleplayer, Tanks, Third Person, Unreal Engine |
Languages | English |
More posts
- BLAZING STEEL - Project Page OverhaulMay 26, 2019
- BLAZING STEEL - JOINED REEF PLATFORMApr 12, 2019
- Blazing Steel - Update v1.2 (Pooling System)Mar 12, 2019
- Blazing Steel - Chaos Test VersionFeb 24, 2019
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