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Godot Polygon 2D Fracture System
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Devlog
Godot Polygon Fracture 2.0 Release
June 27, 2024
by
Dave Green
#update, #release
What's Changed Godot Polygon Fracture is now available for Godot 4.2.2+. Many thanks to @olixis for doing all the work on this one. (Changes to make the lib compatible with godot 4.0+ by @olixis in #6...
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Update v1.4.0 - Polygon Restoring & Supershapes
May 25, 2021
by
Dave Green
#update
Polygon Restoring I worked on my game Fracture Hell which is a simple 2D top-down bullet hell game. I wanted to implement a system for healing. Which meant in the case of Fracture Hell to implement a...
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Update v1.3.0 - Point Fracture and Texture System
April 15, 2021
by
Dave Green
#update
Features - Point Fracture System Originally I wanted to do a more sophisticated point fracture system but it always turned out to be a complicated mess. Finally I figured out a simpler way with using...
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Update v1.2.0 - Dynamic Mouse Cut System
April 08, 2021
by
Dave Green
#update
Important Bugfixes Triangle area calculation sometimes returned invalid integers causing corrupt polygons -> now fixed Fracture Delaunay sometimes produced triangles "poking" outside of the source pol...
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Godot Polygon2D Fracture - Cutting Update (v1.1.0)
April 04, 2021
by
Dave Green
#update
It took me a while to get the cutting of rotated polygons working but now it works really nice :) The demo just shows two methods to cut polygons but basically, any polygon can cut any polygon. Scalin...
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