Solobyte´s Pixelart CKM Button Icon Pack + Animations
A downloadable asset pack
This is an asset pack containing pixel art icons and animations of buttons (Keyboard/Mouse/Xbox-PS4-Switch-Controller/Playdate) in the dimension of 16 x 16 pixels. This asset pack was made with Aseprite and contains all Aseprite source files.
Styles
- Outline
- Filled
Included Input Devices
- Keyboard (all modifier keys, F1 - F12, 0 - 9, A - Z, Arrow Keys, +, -, [, ], # with Icons and Animations)
- Mouse (LMB/RMB/MMB Click Icons and Animations, Horizontal/Vertical/Horizontal-Vertical Movement, Left/Right/Up/Down Icons and Animations)
- Xbox, Playstation, Switch Pro Controller + the upcoming Playdate console (all buttons with icons an animations + both sticks with click/left/right/up/down/horizontal/vertical/horizontal-vertical icons and animations)
Animations
All icons have at least a pressed animation (Sprite Sheet for each animation). For the Mouse/ Controller Joysticks there are animations for all movement directions(up, down, left, right, horizontal, vertical, horizontal-vertical, clockwise, counter-clockwise, stick-click).
Controller Screens
There are multiple controller screens for each controller (switch pro controller shares with the Xbox controller for now). They also come in filled or outline variants and with or without lines.
Pack Variants
- Demo -> Contains samples of icons/animations and controller screens.
- Lite -> Contains all icons from all input devices in both styles.
- Enhanced -> Contains all from Lite + Pressed/Movement Animations, Controller Screens, Custom Font matching the icons, and Sprite Sheets of all icons with and without padding
If you bought the Lite pack and want to upgrade to the full set, then you can buy just the Enhanced Pack over here. (Unfortunately, itch does not allow you to upgrade tiers once you have purchased the base version. You would have to buy the enhanced pack for the full price again instead of the difference to the lite version.)
Licenses
Paid Version (Lite & Enhanced Pack)
License v1.0
This asset pack can be used in free and commercial projects. You can modify the assets as you need.
Credit is not necessary, but always appreciated. You may not repackage, redistribute or resell the assets, no matter how much they are modified.
You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation.
No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.
Free Version (Demo)
Solobyte´s Controller/Keyboard/Mouse Pixelart Icon Pack © 2021 by David Grueneis is licensed under CC BY 4.0
Updates
- v1.0.1 - License update - Attribution is no longer an requirement in paid versions (Lite & Enhanced Pack)
SUPPORT ME
Please consider supporting me here on itch.io or on Ko-Fi if you like my work, it makes it that much easier to keep working on projects like this.
Status | Released |
Category | Assets |
Author | Dave Green |
Made with | Aseprite |
Tags | 2D, Animation, Asset Pack, Controller, Icons, keyboard, mouse, Pixel Art, User Interface (UI) |
Asset license | Creative Commons Attribution v4.0 International |
Inputs | Gamepad (any) |
Purchase
In order to download this asset pack you must purchase it at or above the minimum price of $2 USD. You will get access to the following files:
Comments
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If I purchase (2$) the pack, do i have to give attribution the same?
The license is the same for all packs (even the demo), so yes attribution as stated in the license is required. Is there a specific reason why you can’t or don’t want to do that ? Can I help with anything ?
Usually if I buy an asset it is precisely so as not to have to attribute all the resources to the author, which is completely understandable in free assets
I understand that. I thought about it and decided to change the license for the paid versions (Lite & Enhanced Packs) to no longer require attribution (although still appreciated).
I hope this helps you and I wish you best luck on your game dev journey ;)
Best Regards,
SoloByteGames
Thanks so much for your understanding