Comments

Log in with itch.io to leave a comment.

Hello, I noticed the documentation seems outdated compared to version 4.0.5 from NuGet. Are there plans to update it? Also, great game engine!

Thank you :) 

Currently the documentation is based on the main branch, so it is always up to date with the newest unstable version... It is already on my todo list to have a drop down list to view the documentation for each release + main.

Sorry for the inconvenience!

No problem at all, thanks for the clarification! And thanks a lot for the great work you're doing on this project — it's really appreciated.

Keep up the great work!

Thank you and I will try my best :)

is it auto save???

I don't know what you mean, unfortunately. 

Are you asking about the Examples or about Shape Engine? 

What exactly do you mean by auto-save? 

Do you want to know if the Examples Demo automatically saves your progress or do you want to know if Shape Engine has a built-in auto-save system?

the examples demo automatically saves your progress

It does not except for the SaveGame Example scene. 

This is not meant to be a game, so I never really thought about saving progress for all example scenes. If this is a much requested feature, I might look into it but for now your progress is not saved.

its because i didnt play it

cool game engine!

Thanks :)

very good

Thank you :)

(1 edit)

really nice, i love basic geometric shapes...

im curious how is the performance, compilation times etc with raylib? i ve been looking for alternatives to love2d cuz im bored of lua. is this any better than using monogame? monogame is quite bad i dont like it

(+2)

Thanks!

Raylib's performance is excellent. I used love2d before but I wasn´t happy with the performance so I tested a lot of frameworks/engines and raylib was by far the best. (I was only interested in drawing shapes on the fly, so if you want to use textures/sprites there might be better options out there)

It is not perfect and has some issues but the performance is really awesome. The compile times are also fast (but I can only speak for small to medium-sized projects). I use Raylib_CsLo c# bindings and Visual Studio, so if you plan on using it with c or c++ the performance will probably be even better.

I hope this helps :)