Currently the documentation is based on the main branch, so it is always up to date with the newest unstable version... It is already on my todo list to have a drop down list to view the documentation for each release + main.
It does not except for the SaveGame Example scene.
This is not meant to be a game, so I never really thought about saving progress for all example scenes. If this is a much requested feature, I might look into it but for now your progress is not saved.
im curious how is the performance, compilation times etc with raylib? i ve been looking for alternatives to love2d cuz im bored of lua. is this any better than using monogame? monogame is quite bad i dont like it
Raylib's performance is excellent. I used love2d before but I wasn´t happy with the performance so I tested a lot of frameworks/engines and raylib was by far the best. (I was only interested in drawing shapes on the fly, so if you want to use textures/sprites there might be better options out there)
It is not perfect and has some issues but the performance is really awesome. The compile times are also fast (but I can only speak for small to medium-sized projects). I use Raylib_CsLo c# bindings and Visual Studio, so if you plan on using it with c or c++ the performance will probably be even better.
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Hello, I noticed the documentation seems outdated compared to version 4.0.5 from NuGet. Are there plans to update it? Also, great game engine!
Thank you :)
Currently the documentation is based on the main branch, so it is always up to date with the newest unstable version... It is already on my todo list to have a drop down list to view the documentation for each release + main.
Sorry for the inconvenience!
No problem at all, thanks for the clarification! And thanks a lot for the great work you're doing on this project — it's really appreciated.
Keep up the great work!
Thank you and I will try my best :)
is it auto save???
I don't know what you mean, unfortunately.
Are you asking about the Examples or about Shape Engine?
What exactly do you mean by auto-save?
Do you want to know if the Examples Demo automatically saves your progress or do you want to know if Shape Engine has a built-in auto-save system?
the examples demo automatically saves your progress
It does not except for the SaveGame Example scene.
This is not meant to be a game, so I never really thought about saving progress for all example scenes. If this is a much requested feature, I might look into it but for now your progress is not saved.
its because i didnt play it
cool game engine!
Thanks :)
very good
Thank you :)
really nice, i love basic geometric shapes...
im curious how is the performance, compilation times etc with raylib? i ve been looking for alternatives to love2d cuz im bored of lua. is this any better than using monogame? monogame is quite bad i dont like it
Thanks!
Raylib's performance is excellent. I used love2d before but I wasn´t happy with the performance so I tested a lot of frameworks/engines and raylib was by far the best. (I was only interested in drawing shapes on the fly, so if you want to use textures/sprites there might be better options out there)
It is not perfect and has some issues but the performance is really awesome. The compile times are also fast (but I can only speak for small to medium-sized projects). I use Raylib_CsLo c# bindings and Visual Studio, so if you plan on using it with c or c++ the performance will probably be even better.
I hope this helps :)